"When we think about bringing interactive fiction into the classroom we often focus on the technology. I’ve written here about using accessible tools such as Twine, Twine 2.0, Inform 7, and Inklewriter to create everything from games to interactive essays and digital humanities projects. Bringing in software of this type can be a great way to transform an assignment and add procedural literacy outcomes to a range of disciplines. However, before we get into the technology, we need an idea."
Read the full article to find out more about these exercises that provide playful starting points to making interactive narratives:
- Interactive Fiction Party Game
- Create Your Own Writing Adventure
- Existing Generative Games