Into the Driver's Seat
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Into the Driver's Seat
Building learners' independence through thoughtful technology use
Curated by Jim Lerman
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Rescooped by Jim Lerman from Encouraging Interactive Reading (6th grade ELA)
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Using #Game-Based #Learning to Teach #Narrative #Writing - Edutopia

Using #Game-Based #Learning to Teach #Narrative #Writing - Edutopia | Into the Driver's Seat | Scoop.it

"Teachers are leveraging the power of gaming to turn even reluctant student writers into enthusiastic storytellers...

When ninth graders arrived for their language arts class earlier this year, they were in for a surprise. With only a brief introduction, teacher Philip Bird and student teacher Evan Manconi invited the students into a futuristic, magical world called Cataclysm where they would spend the next several weeks in a role-playing game.

“Students took to it almost immediately,” Manconi says, using creativity and collaboration to develop characters, generate dialogue, and negotiate plot twists.

Six weeks later, the students had written some 729,500 words—nearly the equivalent of the first six books of the Harry Potter series. “They have written and written and written,” Bird says, “and all the chatter in the classroom has been focused on what their characters are doing. If writing is a muscle, I’ve gotten some incredibly muscular students out of this experience.”


Via John Evans, Andrea Jordan
John Evans's curator insight, July 10, 2019 8:03 AM

Many years ago when I used games like Carmen Sandiego and Oregon Trail in the classroom, students were absorbed in the activity and would work beyond their investment in other activities! When learning becomes a part of you, it happens with little effort!

 

Andrea Jordan's curator insight, July 12, 2019 8:10 PM
This article is about incorporating role playing games into an ELA lesson. This ingenious idea gets students engaged and collaborating and is a fun and creative way to make writing and storytelling effortless.

AASL Standards
2.1.1 Continue an inquiry-based research process by applying critical thinking skills (analysis, synthesis, evaluation, organization) to information and knowledge in order to construct new understandings, draw conclusions, and create new knowledge.
fda47dfsg's curator insight, July 13, 2019 4:22 AM
Rescooped by Jim Lerman from Arquitecturas digitales del aprendizaje para una educación 4.0
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Fogstone Isle

Fogstone Isle | Into the Driver's Seat | Scoop.it
An online game where users use their knowledge of fractions to build structures to create a village.
 

Via Oskar Almazan
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Scooped by Jim Lerman
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Game Design for Learning - CATALYST ACADEMY

Game Design for Learning - CATALYST ACADEMY | Into the Driver's Seat | Scoop.it

by Alex Chisholm

 

"The Learning Games Network is a highly regarded organization committed to helping teachers use games and game-design for learning. Participants in this mini-course will benefit from the resources of the Design Corps Program and its Game Design Tool Kit — an innovative and free online resource to help teachers integrate game design across the curriculum. The toolkit has been specifically refined for STEMx teachers within this exclusive mini-course, and the content will also build a bridge to a larger set of game-based learning resources and introduce teachers to the Playful Learning knowledge network. Teachers who currently implement project-based instructional activities will find adapting the GDTK a breeze!"

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Rescooped by Jim Lerman from Eclectic Technology
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Getting the Facts on Game Based Learning (INFOGRAPHIC)

Getting the Facts on Game Based Learning (INFOGRAPHIC) | Into the Driver's Seat | Scoop.it
The Knowledge Guru team knows how effective serious games and game based learning are, that's why we've developed an entire learning game engine focused on making game based learning easier to impleme...

Via Beth Dichter
Florence HENCKE's comment, August 9, 2013 3:10 AM
Thank you for this infographic and the sources you used, the importance of having fun while learning seems to increase in education. Good news !
Ines Evaristo's curator insight, August 21, 2013 6:53 PM

Una buena infografía que resume estudios con resultados del efecto de los videojuegos en el aprendizaje de la educacion superior, cosa que no habia visto mucho.  Además, el inicio es bastante claro, hacer un videojuego "serio" o educativo es doble reto: lograr los objetivos de aprendizaje propuestos y diseñar un gameplay igualmente divertido, motivador, estimulante... es la diferencia entre un videojuego educativo de un juego didactico.

Taryn Coxall's curator insight, October 8, 2013 10:24 PM

This article gives great insight into the upcoming phenominon of "Game Based Learning".Although i have never seen it in my practises, after reading abit about it, i believe game based learning is something i would incoperate into my own classroom. Game Based learning provides a stimulating and engaging way of learning for children on a wide range of educational areas and topics. It is proven through this approach to learning students aremore likely to become motivated to learn, become increasingly engage and excel in their learning. 
Although many peoleay belive an "old school" approach to teaching is best, i feel it is highly necassary to kepp up with the fast moving pace of technology on offer, and use theseresources to help student in the classroom. Most learners that i have come aross are kinaesthetic learning, being one myself i can see how these games will help a variety of different learners and create opportunity for divergent thinking.

great resource which has iven me great insight.  

Rescooped by Jim Lerman from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Some Important Tips to Help You Integrate Game-based Learning in Your Teaching via Educators' technology

Some Important Tips to Help You Integrate Game-based Learning in Your Teaching via Educators' technology | Into the Driver's Seat | Scoop.it
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education

Via Tom D'Amico (@TDOttawa)
Rescooped by Jim Lerman from Eclectic Technology
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Why games are good for learning?

Why games are good for learning? | Into the Driver's Seat | Scoop.it

Via Beth Dichter
Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.

Rescooped by Jim Lerman from :: The 4th Era ::
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10 Ideas to Get Those Back-to-School Juices Flowing ~ Mind/Shift

10 Ideas to Get Those Back-to-School Juices Flowing ~ Mind/Shift | Into the Driver's Seat | Scoop.it

by Katrina Schwartz

 

"Educators are getting prepared to welcome students back to school this month. Many have spent the summer reading up on new teaching strategies or getting inspired by colleagues across the country. To help get those idea juices flowing, here are some MindShift articles that delve into creative work, tools, and methodologies. Happy back to school!"

 

via Vicki Davis

 

 

 

 

Jim Lerman's curator insight, August 15, 2013 2:10 PM

Links to 10 great Mind/Shift articles from the last number of months, each describing practical and useful ways to energize classrooms with tech and enriched strategies.