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Researchers Hope To Treat Addiction With A Virtual Reality Experience

Researchers Hope To Treat Addiction With A Virtual Reality Experience | Science News | Scoop.it
Researchers created this virtual bar, virtual crack house and other virtual reality situations to help treat addiction. Addicts can develop coping skills.
Sandys VR's curator insight, April 24, 2013 2:37 AM

This is nothing new but a very 'traditional' use of VR. Cue reactivity and addiction treatment are a very common application. At least in the field of psychology. I wonder why the author of this article calls it a 'twist' to VR?!

Sandys VR's comment, April 24, 2013 2:58 AM
I think I've just picked a very off article. It's been in the news for a while and this one I guess is one of the strangest I've read so far. Don't wanna put all of them on this page though. Maybe sometimes it's good to read a negative example ;)
Luis Carlos Peña Gordillo's curator insight, November 4, 2013 1:51 AM

Análisis psicológico de las casas de crack usando realidad virtual.

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Your (Virtual) Future Self Wants You To Save Up : NPR

Your (Virtual) Future Self Wants You To Save Up : NPR | Science News | Scoop.it

In fact, when we think about ourselves in the future we actually use the same part of our brain that we use when we think about a stranger. Hershfield and a group of researchers wanted to help young people vividly imagine their own old age, so they recruited college-age men and women, gave them goggles and sent them into a virtual reality laboratory where they encountered a kind of mirror.

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Using virtual worlds to 'soft control' people's movements in the real one

Using virtual worlds to 'soft control' people's movements in the real one | Science News | Scoop.it
Computer science researchers at Northwestern University have developed a way to exert limited control on how people move, pushing them out of their regular travel patterns. The key: tapping into some of their cell phone applications.
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Google patent sends ring signals to Project Glass

Google patent sends ring signals to Project Glass | Science News | Scoop.it

Google's September 2011 patent that was filed for a wearable display device was granted this week, which suggests that its envisioned heads-up display device can be controlled by infrared markers in the form of devices worn on the hands, such as fake fingernails or rings. The patent says, “A wearable marker may take the form of a ring, a bracelet, an artificial fingernail configured to be affixed to a fingernail, a decal configured to be affixed to a fingernail, or a glove, among other possible wearable items."


GOOGLE GLASSES: http://www.scoop.it/t/science-news?tag=google%20glasses


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[VIDEO] - Virtual Reality Tests Make Better Spacecraft

[VIDEO] - Virtual Reality Tests Make Better Spacecraft | Science News | Scoop.it
Lockheed Martin's Collaborative Human Immersive Lab (CHIL) uses human controlled avatars to help design, build and maintain the next generation of satellites and aircraft, saving expensive and difficult flight testing.
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Applying enhanced virtuality to language learning

Applying enhanced virtuality to language learning | Science News | Scoop.it
Merging the real world with its mirror in a virtual world so that students can be immersed in a hybrid learning environment that permits improved language teaching: that is the objective of scientists at the Universidad Carlos III de Madrid who...
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