Researchers created this virtual bar, virtual crack house and other virtual reality situations to help treat addiction. Addicts can develop coping skills.
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This is nothing new but a very 'traditional' use of VR. Cue reactivity and addiction treatment are a very common application. At least in the field of psychology. I wonder why the author of this article calls it a 'twist' to VR?!
Análisis psicológico de las casas de crack usando realidad virtual.