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Impact of the internet age on human culture and K-20 education policy/administration
Curated by Jim Lerman
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Rescooped by Jim Lerman from Into the Driver's Seat
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A new way to learn: Oconto Middle School opens Bayshore Community Academy

A new way to learn: Oconto Middle School opens Bayshore Community Academy | :: The 4th Era :: | Scoop.it

by Kent Tempus

summary by MiddleWeb SmartBrief


"Sixty students in grades 5-7 in Oconto, Wis., will learn most academic subjects through student-led projects as part of a new charter school that opened on a traditional middle-school campus. While math will be taught through traditional instruction in longer, 80-minute blocks, other core subjects -- science, social studies and reading -- will be integrated into projects. "With this, the kids will be able to develop skills without even realizing it at times," teacher Jenny Holmgren said. "

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A Design Challenge to Students: Solve a Real-World Problem! ~ MindShift

A Design Challenge to Students: Solve a Real-World Problem! ~ MindShift | :: The 4th Era :: | Scoop.it

by Ian Quillen

 

"Creating a safe recreation space for teens; protoyping a recyclable lunch tray; setting up a water delivery system to guard against urban fires; building a public awareness campaign to combat hunger. These are just a few of examples of the types of tasks students are taking on when they participate in the Design Learning Challenge, an effort to get students to figure out how to solve real-world problems in their communities.

 

"Combining project-based learning, with an emphasis on the arts and design thinking, this academic competition now in its third year — a partnership between the Industrial Designers Society of America, or IDSA, and the National Art Education Association, or NAEA — has more than 750 students participating this year."


Via Rebecca White, Jim Lerman
Andrew Aker's curator insight, August 14, 2013 9:27 AM

EVERY subject should be taught with REAL WORLD problem solving, just like we did in the stone-age!    

Marnie McGillivray's curator insight, March 23, 2014 8:33 PM

I have rescooped this resource from @Rebecca White as it is a great resource for teaching the Design and technology strand and incorporates sustainability. The website focuses on design thinking, 21st century learning skills, design learning research, curriculum frameworks, project based learning and engaging today’s students. It links with the Australian Curriculum for technology including design technology as it is build student computational thinking by getting them to create and evaluate projects which aims towards creating preferred futures.

Katherine Reed's curator insight, April 7, 2014 10:34 PM

This is the background information for competitions that are coordinated between designers and educators to promote students thinking about how to solve real world problems using design.  There are links provided to sample problems and challenges suited for Prep to Year 4 levels as well as more in depth concepts for high school students, such as designing jobs for 2050.  Interesting read and plenty of information to be explored. 

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Why the 'Maker Movement' is Popular in Schools ~ Center for Digital Education

Why the 'Maker Movement' is Popular in Schools ~ Center for Digital Education | :: The 4th Era :: | Scoop.it

by Tanya Roscoria

 

"The maker movement is a global, DIY movement of people who take charge of their lives, solve their own problems and share how they solved them. And it's growing in schools that are searching for more authentic learning experiences for their students.

 

"Since the beginning of time, people have made things to solve problems and otherwise improve their quality of life. But previously, the amount of exposure individual projects received was limited. Now the Internet has driven projects into the limelight.

 

"These things that used to be isolated are now shared widely," said Sylvia Libow Martinez, president of nonprofit education technology organization Generation YES and co-author of the book Invent to Learn. "And coupled with new technologies, that makes it possible for people to make things that are useful and practical."

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